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2021.10.24 03:48 sianiam The Weekly Binge: Strangers From Hell - Episodes 5 - 6

Welcome to the Weekly Binge Discussion of Strangers From Hell episodes 5 - 6. On Thursday we will discuss episodes 7 - 8 of the drama. Strangers From Hell is currently available in some regions on Netflix, Viu & On Demand Korea.
It is time to open nominations for our next drama, the theme this round is a drama you've been thinking about re-watching for a while. For those who want specifics re: a while, it shouldn't be something you have just watched and want to immediately rewatch, it should be a minimum of 6 months since you first completed watching it. We are looking for dramas between 12 and 24 hours in length of any genre.
As usual you will get a maximum of two nominations and must provide the details of at least one legal source for each drama. Please only post your nominations in response to the nomination comment below. Nominations will close on Wednesday at 3PM KST.
If you are interested in checking out which dramas we have already watched our MDL page is here. The list of nominations for this round is available here.

The upcoming schedule is as follows:

Date of Discussion: Episodes being discussed:
Sunday 24 October 5 - 6 + Nominations
Thursday 28 October 7 - 8
Sunday 31 October 9 - 10

WEEKLY BINGE GUIDELINES
Anyone is welcome to join the Weekly Binge.
Every week we host two discussions (Thursday/Sunday) in which we discuss approximately three hours/three episodes of a selected drama, in total approximately 6 hours/episodes per week. We are all from different time zones so there is no need to panic about being late to the party (we do operate on KST as a standard).
Within the frame of the three episodes, you may discuss anything you can think of. Whether it is a one-off post to say you enjoyed the drama, episodic notes, essays on how an actors portrayal of a character made you reminisce your own share house horror story, rants about something you thought of while watching, tips for mould removal, haikus or interpretive dances, the choice is yours.
If you have previously completed the drama, or, got ahead on the binge please be courteous of those who are watching the drama for the first time. When in doubt spoiler tags are your friend.
When we get close to the end of a drama we open up nominations (third last post) for a new drama, those dramas are then voted on by the regular members of the weekly binge. If you have participated in the discussions and would like to join in the next drama's discussion please note this as a response to the nomination comment so we can invite you to join the vote. Every time we have a new restriction for the type of drama, so that we will not repeat the same type of drama over and over, and so that the Binge will be attractive for different people with different tastes.
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2021.10.24 03:48 crAzEfrEk999 Complete Requiem Character Discussion

With all the characters now on the foursouls website and Maestro opening asking for feedback for errors and characters that are undeoverpowered, I wanted to fully open up a discussion for every character to see if we can get the best feedback for the characters so they can be adjusted while there is still time to do so. While I fully embrace that the game is random and things can be oveunderpowered, I prefer those power imbalances to remain in the monstetreasure deck and that when selecting a character before the game even begins, that you have the full selection to you without having to remove characters that are too powerful and unfair or too weak to consider forcing on someone. I hadn't seen a fully discussion of all the characters on the reddit or BGG as of yet so figure I'd go ahead and start it.
4 quick things before I dig in. 1 - I have played games from 2-6 players, but my most common and preferred games are between 4-6. I just want provide that perhaps some of my perspective looks mainly at the perspective of larger player counts. 2 - I value card strength over social skill. Basically, while I acknowledge that the game has bartering and making deals with others with their items (social skill), I vastly prefer that a cards strength be valuable without needing the social aspect. The problem with social skill is that not only does the player need to have it, but the current playgroup has to be receptive to it, so a card that's main or only value relies on social skill is useless if the player or playgroup doesn't want to participate in said social aspect (which can even happen in groups that do enjoy that playstyle but would like a quicker game). A quick example, would be YUM HEART. While there is value in using the card in deals with others, I tend to value that much less than what YUM HEART can provide purely from a mechanical perspective so that even players without social skill can get value out of that eternal. 3 - This is long, if not apparent by the intro. I go over ALL 60 characters, provide my opinions, my experience with their abilities, and if I feel there is a problem with them, I try to at least provide a solution so that that I'm not just pointing stuff out without contributing to fixing them. While I would love to had broken them down into something like daily character discussions, I want to get the discussion started while Maestro still has time to adjust the abilities. 4 - Feel free to rip into anything I say below, it won't hurt my feelings. I fully acknowledge there can be things I missed or I may be biased based on my experiences and for some characters I have less experience. I'd rather be told my feedback/recommended fixes are wrong/unneeded so we can try and give Maestro the best solution, than have people not provide feedback just to not hurt my feelings for this big writeup. I only spent all this time so that I could get that feedback/discussion.
And now, without further delay, my writeup for every character (It is in alphabetical order if you wanted to try and scroll to a specific character):
-------------------------------------------------------------------------------------------------------------------------------
ABE
[NEW] [GOOD]
This is a very good character as it can change up what other people may pick and combo as you will be able to utilize the same tricks they are doing along with anything on your board, which may result in more chances to have strong combos since you are using two boards. It’s a great power check and will make sure you never fall behind on power scale as you can just control the strongest player. As a side bonus, you can activate everything of another player which can potentially mess up their plans if they were planning to activate stuff in a specific way. Of course, all this power needs clarification if your ‘possession’ stops the player your ‘possessing’ from just activating the items themselves (luckily this is in the mentioned edit feedback). As long as the ruling doesn’t allow the possessed player to activate(which I don’t see why it would be ruled otherwise), this character is in a good place, otherwise, this character would be easily neutered.
APOLLYON
[UNCHANGED] [GOOD]
My playgroup has had a lot of success with this character and tend to be confused when his item is rated low. The mini flush effect is always nice and can either block another player gaining a strong item/enemy or freeing up options for yourself, but this is the weaker of the voids options (but still nice). It’s the proto-goat head that really shines, as it allows you to always maintain a better than average hand. I have found it to be quite a rare scenario that when I have a mediocre to bad hand that I am fully willing to discard, that the replacement hand is worse (I can only see it happening if perhaps you are being too greedy and dropping solid cards in hopes for much better ones).
If many people still think it’s a bit low on the power scale, the only thing I would change would be to allow you to choose one or both options. The abilities don’t really break anything if they both go off at the same time and so having the option to activate and do both items wouldn’t really break the void in my opinion.
ASH
[NEW] [GOOD]
This is an interesting character and am quite happy with how the plays with them thus far have panned out. You have a mini-belly button most the game, and a filter then loot 2(the weaker order but strong due to the higher loot value) that you can expect to lose relatively early if not cautious. This character has quite the different start game as you don’t want to be too reckless or create too many enemies early or you lose the discard/loot 2 very early in the game. And that ability is important, since while playing additional loot cards per turn is a strong ability that allows for powerful turns, it can also quickly drain your hand, which the discard/loot 2 alleviates to a decent degree. To get the most out of the item, you want to allow the 4+ counter ability to last for as long as possible to get a decent size hand to then utilize with the extra play. If you play your cards right, you can get a really strong start to hopefully carry you to the end when your eternal eventually degrades (and bonus if soul of gluttony is in play) but playing poorly at the start can quickly negate your starting advantage and can possibly/quickly drop you below the starting abilities of other characters. It’s a nice mechanic which drives a uniquely cautious playstyle.
AZAZEL
[UNCHANGED] [UNDERPOWERED]
(RECOMMENDED FIX: “ACTIVATE: CANCEL AN ATTACK. [LINE BREAK] IF THIS CARDS EFFECT WAS USED ON AZAZEL, THAT PLAYER MAY ATTACK AGAIN THIS TURN.”)
First off, when the ability of LORD OF THE PIT is used on yourself, it’s pretty solid. Being able to save yourself from a potential death is invaluable. That said, using the ability anywhere else is where the card faulters. That’s an even bigger problem when THE SOILED basically gets the best part of LotP, but only at the cost of a loot card and still has other strong abilities as well. The problem lies with the fact that using the card on someone else requires social skill and a willing playgroup. Without both those things, the effect is useless. A majority of the time, leaving another competing player to die is a good thing, so the deal to save them needs to really be worth it, which requires you to be a good negotiator and the player willing to negotiate. So saving another player requires quite a bit of things to fall into place for it to be worth them not dying anyways. Ok so what about using it to stop an important attack, well then you basically have a worse d6. Monsters only heal at end of turn, and most buff effects last until end of turn. So best case scenario, you wasted a trinket effect, not good scenario is you basically threw away a roll for them which is worse than d6 since the d6 can potentially trigger a monster counter attack, and worst case scenario is you potentially helped a player who wanted out of the fight anyways. So that just leaves you with an item that’s good for yourself (but you could just choose the soiled and get other great effects), and then an effect that is most the time better not used to save other players or can be used to potentially annoy someones attack (if you wanted this ability but good, choose THE HARLOT, as GELLO can reset a monsters health and send all that damage to a monster the attacker didn’t care to kill). So your basically a crappy SOILED/HARLOT hybrid.
My recommended change will bump up the usage of LORD OF THE PIT on others, by creating a unique effect that actually just ends their attack. Not only does this allow you to stop a player from killing a key monster (potential final soul) but also makes a tough decision on whether to use on yourself or save to block others. And there is still plenty of counter play to this (if Azazel uses LotP on himself you don’t have to worry, you can kill him to deactivate LotP, butter bean, getting multiple attacks, killing monsters without attacking, etc) and if he is using it on another player, it means he isn’t using the effect on himself. This small change will create a very new game setting for decision making for Azazel, and decision making for others when LotP is untapped on their turns. The only real downside is that I feel like this change will pretty much ban him from a two player game, which with all the other characters that you can pick now, having Azazel lose out of duel games to have a unique and powerful gamechanging ability is a worthwhile trade.
BABA
[NEW] [GOOD]
I have no idea how some people rate BABA low or try to put them in ?? tier with Eden. In my opinion they are at least top A tier if not S tier. People rate them low since their item is random since it’s based on other players picks but there are literally no downsides to this unlike getting a bad Eden Eternal. This character would be A tier if the item forced you to choose another character’s eternal at the beginning and keep that, but no, you get to determine what you are copying every time your turn starts. You will always have the strongest Eternal item ability at all points of the game as you can chose its effect based on what you need on each turn. Start the game copying Lazarus to suicide for a free treasure; ready to buy treasure? copy the Miser for discount; ready to kill monsters? copy samson for damage; etc. In a duel game you are as strong as the player you are against, but when you start adding more players, your versatility for any situation grows substantially. The only downside to BABA is that you lose the default extra loot play for an effect which will a majority of the time be used to give you garbage effects or 1-3 cents. I think IS YOU’s ability is well worth that trade off and honestly losing your loot play was a needed balance to what I consider one of the strongest eternals in the game.
BETHANY
[NEW] [GOOD]
You get basically a Samson effect every third time you deal combat damage, except you get the flexibility to send that extra damage to wherever you want. The only ‘minor’ downside is the group hug of sharing a loot card draw with another player for each monster kill, but at least it’s only one other player and an extra loot card for yourself is never bad. A quick glance at this character may at first seem lackluster or bad, but this item is solid right out of the gate and an item that can greatly benefit from dice roll manipulation items. This is strong right out of the gate and only gets better as you get more items to combo with it and can net you multiple extra kills throughout a game. The only other downside that may not seem noticed at first is that you don’t really want more damage and instead want more health/roll manipulation as you want more combat attacks vs monsters to fully utilize Book of Virtues. This will create a unique playstyle from the usual ‘eliminate the target in as few rolls as possible to negate risk’ that is best for most other characters. After a couple of plays, you will see how nice that extra damage can be when it comes into play.
BLIND JOHNNY
[NEW] [GOOD]
This character is a great new oppressive style of character much like Lilith. But also like Lilith, it can be easy to quickly create enemies of the other players. Having an eternal bomb is great, having an eternal bomb that can recharge after a player death, creating a potential killing chain is amazing. You will never feel bad when you have this character as your biggest enemy in the game will most likely be yourself. Which is good, cuz the power of Johnny’s knives comes at the cost of losing your extra loot play to instead be handed what will most likely be coins most the game, which is a great way to help balance the characters abilities (and snagging a players last card can potentially still net you a strong card ever so often, but also can increase your chance of making enemies). A great character that will have you holding yourself back to prevent creating enemies until you get the perfect opportunity to exploit.
BLUE ARCHER
[NEW] [GOOD]
Any character that has abilities close to the MIDAS TOUCH is a star in my book. Put on top of that the ability to make a difficult monster more reigned in is amazing. And the ability doesn’t step on other’s toes as the bounty counters are balanced since you get no bonus effect from stacking it on the same monster. There isn’t even much more to add as the characters effect is pretty straight forward. Enjoy a character that will make sure you are always getting advantage when attacking a monster while also decently lining your pockets whether or not you’re able to deal the finishing blow.
BLUE BABY
[UNCHANGED] [UNDERPOWERED]
(RECOMMENDED FIX: “ACTIVATE: CHOOSE TWO-” [REST REMAINS THE SAME EXCEPT: “DISCARD A LOOT CARD IF POSSIBLE, THEN LOOT 1.”])
BLUE BABY is not good. It just must be said as I know many people have anecdotes on their experiences with this character and possibly some decent successes with them. I don’t mean to negate those experiences as he has had success and seemed to be a contender in my group as well, but as I reflect on it, it more had to do with who played him, and it was not like he was a powerhouse, it was more of a constant annoyance in the games he is in. Truly reflecting the picture on Forever Alone, he is like a small fly, very annoying, but ultimately harmless and easily swatted away. And it also stands that I’ve read and agree that even when he has had those past successes, I don’t really enjoy playing him except for the petty moments of when I take a take a penny from someone right before I die, and immediately deflate after giving said penny to the death penalties. The problem is you have multiple options, but they are all not very good. So, you have an activate ability that even trinkets scoff at. But you may say, the value is that you can get it multiple times with damage, and while that is true, what’s the most common/reliable source of damage? Monster combat. Now look at your options again, you took damage, one heart left, what’s your best pick for your situation? Get a consolation penny? Look at the top of a deck? Well, you attacked so the monster deck isn’t very useful as you won’t even be able to put it on the bottom. Treasure deck won’t help you here either as you still gotta survive. Ok so the loot deck…. But you’re not getting the card anyways. Ok fine the discard/draw. The worst combo as you are throwing something away at the hopes for something good. But ya that’s your best bet. Ok it was 3 cents, but darn, another damage, your about to die. Once again, the options suck. Look at a card you can’t get, have someone pay your death penalty penny, or draw a card to buffer death penalty. If you looked at the loot deck first, maybe your happier with your draw, but you died to get that card……. Ok nevermind combat, what about damage on other turns? Well an extra penny or possibly a lucky loot card then, no reason to look at a deck that you won’t be bothering with. Basically, you have an Eternal that seems to gear you towards taking damage to get the most of its effect, but then gives you garbage options do deal with the source that gave you the said damage. This isn’t a feel good for taking damage Eternal, this is a making taking damage maybe suck a little less Eternal.
The worst part is, you’re essentially playing a garbage version of another character. That’s right, why play BLUE BABY when you can play WHORE OF BABYLON and actually have fun with basically the same mechanic. GIMPY is literally what you wish FOREVER ALONE was. Just look at the money option, both characters take 2 damage and die. BB netted 2 pennies (1 from activate, 1 from first damage, and one lost to death). WOB netted 3 pennies. But you may say, well technically BB lowered another players coins, and I would say, you not only got less than WOB, but you also made an enemy. Finally, let’s say after both players died, on the next players turn, a troll bomb came out and damaged everyone for 1. BB is now at 3 pennies, WOB is at 5. AND that’s just if WOB just chooses pennies which is kinda her worst option. GIMPY also has the superior loot, then draw, AKA loot/filter as you can toss the worst card in your entire hand AFTER seeing your new loot card. BB must take two damage to have the first look at the top of the loot deck, and the second damage to then loot it to get the same effect. And finally WOB can turn taking one damage to then get +2 damage for her next attacks. GIMPY actually does reward you for taking damage and also gives you things you would want in combat such as a possible clutch loot card to turn the tide, without dropping possibly a good card from hand to hope to get it, or just gives you the damage to possible finish off the enemy in the next blow. And the options for death aren’t bad, two pennies to make sure you at least get netgain from the fight or another loot card, the same two options are good when taking damage out of turn. Honestly, my fix is a small one and doesn’t completely address the problem that it doesn’t make taking damage feel good, but I think picking two options can add up and can make taking damage not feel bad for you and more of a neutral thing. It also makes ACTIVATING the card not suck if your not actively trying to take damage. I think with the activation and the chances to combine the abilities can create a character that isn’t happy to take damage but is also no longer upset at taking said damage.
Finally, the clarification for being able to get a loot card even if you don’t discard will help with the ongoing debate and honestly it should be that way to make FOREVER ALONE not suck harder and actually gives it something it does better than GIMPY.
BOYFRIEND
[NEW] [IDK]
I’m torn on this one, but I haven’t been able to playtest him much yet. If the dice are nice to you, you can potentially get an extra health every other turn and that health once received needs two deaths per heart to negate meaning it isn’t easily lost. And the ACTIVATE ability is a weaker Book of Belial that also can help you set up getting additional counters. It’s just the main way to get those counters via having to do multiple dice rolls is combat, which will also be the main contributor to having you lose said counters. And also, you need a dash of luck to get those matching dice each round to get those counters for health every other round. Buuuuuuutttttttt…….. once that ball gets rolling, I can easily see more more health making more counters more reliable to get. So basically getting the ball rolling is tough but if you get a foothold, it becomes easier to get more and more. But even then, would it be too late? When you finally get the train rolling will the game be over? Honestly that’s my biggest concern is while it CAN become powerful, it’s most likely too late when it happens. I feel other characters that have this “time limit till godhood” will be able to get to said state much easier and faster (aka THE EMPTY or THE CURDLED). If I were to propose a small fix to help said consistency, it would be to give the BOYFRIEND character card: “ACTIVATE: CHOOSE ONE: PLAY AN EXTRA LOOT CARD THIS TURN [LINE BREAK] ADD ONE TO A ROLL”. I think that will give this character the ability to have some level of decent consistency, while also making the player have to chose between an extra loot card or trying to get their doubles. Also thing change maintains some thematic flavor (pressing cardinal directions UP/DOWN via increasing roll up or down).
BUM-BO
[REWORKED] [GOOD]
Bum-Bo has an interesting eternal that activate by paying money. This makes you have to chose between saving up for treasures or getting extra abilities via BAG-O-TRASH. This character got quite the rework going into requiem that was part buff and part nerf. The problem he had before was that while in the endgame if he gathered a lot of money he was largely overpowered as he could kill anything he wanted to end the game. But that also meant a strategy that you couldn’t quite waiver from and you had to give up treasures in the meantime, and if you didn’t do well in the game moneywise, then the character felt really bad to play. Now his abilities have variable costs so that you can have incentive to vary from his prior singular strategy. Playing an additional card is cheaper, while looting one is the original 4. I think these are reasonable and they still have their uses and saving up to use them multiple times can still be effective. However, his one damage to a monster or player was largely nerfed to now cost 6 cents. I think this was a great change to the character as now it’s worth saving money to be able to use the effects but pigeonholing yourself to just saving your money for the huge damage finale is going to cost you quite a bit more. This encourages the character to perhaps try a different strategy and instead of using BAG-O-TRASH exclusively, to instead use it when most needed and actually pick up some treasure during the game to help supplement your strategy. If you get a money making setup, the old strategy is still the way to go, but otherwise, the old strategy will take you longer and cost more to get to, so diversifying your tactics is now going to be the better way to go for a more consistent victory.
BUM-BO THE WEIRD
[NEW] [OVERPOWERED]
(RECOMMENDED FIX: “EACH TIME A MONSTER OR PLAYER DIES, YOU MAY RECHARGE AN ITEM THAT HAS NOT BEEN RECHARGED BY THIS CARDS EFFECT THIS TURN”)
A very interesting character that doesn’t do much by themselves but has an insanely strong effect that boosts pretty much any active treasures BBtW decides to take. The second ability is interesting but isn’t necessarily going to always benefit you and is likely to cause some chaos unless its cents. If you are able to get some abilities to peek at the top of the loot deck, you will get more control of when best to use the ability, but I can see it as a majority of the time granting you some extra cents on your turn at the expense of everyone else getting some too. The first ability is where it is at, however. This card is a BATTERY on steroids, and it should take long for you to get an active treasure that really benefits from getting many uses, and some items will become extremely strong when they can be recharged so frequently (such as TECH X). This may end up making the other players less incentivized to kill monsters or each other to prevent you from getting the free recharge.
My main change is just to prevent unintended near infinite combos with just one active treasure (such as with MONSTER MANUAL) and is just a nice balance check to prevent the recharge from going overboard in a singular turn. It’s a minor only stops broken combos and is still very powerful on its own with recharging things on enemies turns as well.
CAIN
[REWORKED] [GOOD]
Honestly, I’m surprised Cain got any sort of adjustment as he felt fine and in a good place already. That being said, the rework is a minor but still nice change to Cain and will make his ability still feel pretty powerful and unique with being able to now look at and re-arrange the top 5 cards instead of 3. It allows you to possibly control the next draws all the way up until your next turn even with a full 4 people (and my group often plays between 3-5 players so having a longer lasting impact is very nice). It’s also nice that his ‘Start the game’ feels more official being printed on the card (yes it was in the original rules pamphlet, but I prefer it being actually on his card). Nothing more to add, his ability is the signature deck manipulator, and his small update secures him in that field even with all these new contenders.
CAPTAIN VIRIDIAN
[NEW] [GOOD]
A character that I originally scoffed at as just being a wacky variant of D6 while also losing the default extra loot play. However, in practice, this character is a combat powerhouse that relies on negating risk by taking the element of luck out of dice rolls. GRAVITY is not the cheap knockoff d6 it looks to be, as being able to know exactly what number you are flipping to is extremely powerful, and while GRAVITY is still able to be activated, you basically cannot roll less than a 4. Combined with the character card recharge, any monster that is 1-2 life with 1-4+roll requirement (aka a large portion of the monster deck) is a free kill to the CAPTAIN (and even 5+ roll requirements aren’t that much of a risk to them). And having a free use on other players turns while knowing exactly what you can reverse their dice to is a very strong tool and also makes it to where you do not feel bad at all when you use one or both GRAVITY uses on yourself. This character is all in on the GRAVITY strategy and honestly it needed to lose the strong default loot ability as you will quickly realize how consistent and risk-free playing CAPTAIN VIRIDIAN can be. If you want to play a character that has large consistency and sees other treasures as mere extras to their overall strategy, CAPTAIN VIRIDIAN is your pick.
CREWMATE
[NEW] [UNDERPOWERED]
(RECOMMENDED FIX: “ACTIVATE: EACH PLAYER VOTES ON A MONSTER OR PLAYER THAT IS NOT NAMED CREWMATE. THE MONSTER OR PLAYER WITH THE MOST VOTES OR IS TIED TAKES ONE DAMAGE. [LINE BREAK] EACH TIME A PLAYER DIES, RECHARGE THIS.” Then remove the extra vote from the CREWMATE character card)
Honestly, currently I consider this to be the absolute worst character in the game (and they were even worse prior to their character card change). Yes, even worse than THE LOST. This is all since EMERGENCY BUTTON is one of the only eternals that actually is bad for you to use in a large number of cases. It’s so bad that they even gave them the extra vote ability to try and make it actually useful.
Before I go into why EB is mostly trash, I just want to analyze the extra vote ability. Outside of EB, it comes into play with literally only 5 other cards in the game (taking into account you own everything), and 4 of those 5 cards are monster deck cards with REMOTE DETONATOR being the only treasure/re-usable item that it would ever come into play with. That clearly highlights that the extra vote was mostly given to help with EB and isn’t a factor in rating CREWMATE due to the rarity of it coming into play outside of EB.
Now for EB. In a two player game, it’s a knockoff JOHNNY’S KNIVES; In a 3 player game, it’s a worse EPIC FETUS; in a 4+ player game, it’s a way for you to consistently deal one damage to yourself. The main problem with the item literally stems from the fact that CREWMATE can be voted for, and in a majority of scenarios in the game, that is exactly what will happen. It’s why the only real time it is any good is in a two player game since you pretty much control the vote, which is why it’s just a knockoff JOHNNY’S KNIVES. In a 3 player game, while you get to pretty much decide one playemonster that will take damage, a large majority of the time, the other two players will vote for CREWMATE.
In the early game, nobody is going to want to make early enemies, nor give anyone an early game advantage. So instead of giving you early monster kills or killing another player this early, they will vote for you (and in a 4+ player game means activating it early game just means taking damage yourself). Also, I hope you didn’t use your early EB usage to vote for another player, cuz guess which player will now only ever vote for you for the rest of the game. Most of midgame will most likely continue this trend until someone comes out ahead in the game (and as said before, if you ticked someone off early, it most guarantees it will be useless midgame). Let’s go later in the game where you are doing good and are ahead. You prolly can already piece together that while you are doing good in the game, EB will ONLY be a liability if you use it. Finally, let’s go to the one time it will be useful, when someone else has a clear lead. Then you get to do a 1 whole damage to them, not even guaranteeing a kill without another source of damage…… that’s right, the one time in the game where you can at least count on where the damage will go…… is still worse than just playing BLIND JOHNNY. I know the main draw of this card is that it’s possible to get to deal 1 damage to multiple things due to ties, but when you realize that a majority of the time, that means YOU and your target are going to take damage really makes that advantage go down the drain. Even EDEN with an eternal EPIC FETUS is laughing at CREWMATE as at least they are guaranteed a monster and player damage OF THEIR CHOOSING for the tradeoff of self-damage.
My fix is simple, drop the extra vote CREWMATE gets, and then just make him not eligible for being voted for. This will switch the card to a more inconsistent JOHNNY’S KNIVES in 3+ player games but with the tradeoff that you can sometimes net you damage to multiple targets. It also prevents scenarios where people will just hate vote for you the entire game once you do anything adverse against them. This will create a much more interesting character that no longer has an eternal that is a liability to use for a majority of the game.
Finally, instead of recharging at End of Turn, it should recharge when a player dies. EMERGENGY BUTTON recharging due to a players death is so much more thematic with AMONG US that I’m disappointed it didn’t originally get this.
DARK JUDAS
[REWORKED] [GOOD]
The character that is rewarded for just existing in the game. After a much needed nerf, we can now take this character out for actual play instead of only giving it to new people to give them a leg up on a new game. Honestly this character is extremely straight forward and is a solid pick for getting bonuses for just paying attention. And that’s really the key to the character, the only enemy you will have will be yourself if you find yourself missing the triggers for your abilities.
EDEN
[UNCHANGED] [WEIRD]
Eden is a weird case, there is nothing wrong with them per say, and I’ve had extremely good games with them (Eternal MIDAS TOUCH). But I really just dislike this character as is, as many times, your game is decided right at the Random Eternal decision, and it’s possible you are either going to be going in overpowered or realizing the game has been lost before its even begun. I’m ok with the randomness, but I just don’t like EDEN currently.
But…… if I were asked how I would change them, here is what I would do (EDEN doesn’t NEED to be changed, I just personally dislike them, so I figure id spitball my kookie idea to get it off my chest but this isn’t intended as me directly requesting this to be changed. Though I would love an alt Eden with this.)
First, EDEN would have a starting item called, “EDEN TOKEN”. EDENS starting stats would still be 2 heart, one damage. This would not be your normal starting item as it is more of an instruction card for EDEN and thus be full of text. It would say,
“At the beginning of the game Roll:
1- Draw the top 5 treasures, place 1 at the bottom of the treasure deck and then put the rest into 2 piles of two treasures. Then choose a player, that player chooses one of the piles to become your starting treasures. They Gain Eternal. Place the other two on the bottom of the treasure deck and then flip this card. (THE BACK SIDE WOULD BE “EDEN TOKEN ☹” and would have a picture of A token representing an Eden token but with a sad face on it. Its effect texts reads, “-1 health. -Eternal-“)
2- Draw the top 3 treasures, place 1 at the bottom of the treasure deck. Then choose a player, that player chooses one of the treasures to become your starting treasure. It gains Eternal. Place the other two on the bottom of the treasure deck and then gain EDEN TOKEN ❤ and remove this card from the game.(A separate double sided card with one side being EDEN TOKEN ❤ with an eden token with a heart on it and effect text of “+1 health -Eternal-”; the other side would be EDEN TOKEN X[or something to show a sword] it would be a picture with an EDEN token with a sword in it with effect text of “+1 damage -eternal-).
3- Draw the top 3 treasures, place 1 at the bottom of the treasure deck. Then choose a player, that player chooses one of the treasures to become your starting treasure. It gains Eternal. Place the other two on the bottom of the treasure deck and then gain EDEN TOKEN X and remove this card from the game.
4- Draw the top 3 treasures, choose one to be your starting treasure. It gains Eternal. Place the other two on the bottom of the treasure deck and then gain 3 cents and remove this card from the game.
5- Draw the top 3 treasures, choose one to be your starting treasure. It gains Eternal. Place the other two on the bottom of the treasure deck and then loot 2 and remove this card from the game.
6- Draw the top 5 treasures, choose one to be your starting treasure. It gains Eternal. Place the other four on the bottom of the treasure deck and remove this card from the game.”
Of course, this could be formatted to fit nicer, or we could get 6 different EDENS with 6 different hairstyles who each have one of the 6 above and then just adjust their starting stats. And when you pick EDEN, just shuffle all 6 and pick one at random.
I feel like this shakes up EDEN a bit and gives just a little control back to the player.
The 1 result gets you two starting treasures but at the cost of low stats and your opponent choosing which two based on the options you gave them. The 2 and 3 result get better starting stats with the trade off of you relinquishing some of the power of choosing your starter (but still at least negating one you don’t want). The 4 and 5 result are pretty much the current EDEN but you at least get starting money or loot to make up for your random treasure pick. And finally result 6 is similar to the current EDEN but you get to pick from 5 treasures.
As said before, this was more of me just spitballin an idea to shake EDEN up as I currently dislike them but the current version is technically fine.
EDMUND
[NEW] [GOOD]
An insanely powerful and versatile item that demands good knowledge of the game to know when to best use it. It’s really hard to fully judge this item due to just how many things it can affect (it’s not underpowered that’s for sure). I think the fact that it’s a once per your turn usage item helps keep it in check along with the fact that there is so many things it can be used on, being able to perfectly use it each time is just unfeasible. I’d have a hard time fully explaining it to someone who hasn’t seen it in practice but once you get the hang of it, there is pretty much zero time that you are upset with what you affected with it. If you want a character that can pretty much make any effect weaker or stronger by one and all the implications that comes with, this is your guy. Though I would advise having a couple games under your belt to fully capitalize on THE REAL LEFT HAND.
EVE
[REWORKED] [GOOD]
Eve is a very strong character that’s biggest enemy is other players realizing how powerful you are if they do not try to intervene. That and of course she is one of the characters that require you to have a decent knowledge of the game and when to use THE CURSE to get the most effect of her, making her not very friendly to new or casual players. I think the new start-of-turn discard can help alleviate some of the difficulties she can run into when other players are trying to cover discard piles to prevent you from re-using strong cards. This minor fix helps open up options, but I think this character is in a great place and honestly, it’s not exactly the characters’ fault for some people giving her a bad rep due to not being able to play her well in a game. In the hands of an experienced player, she can create many power plays, especially if people ever dare to have their character cards all activated when it enters her turn. But some people still undervalue that another player had to waste their character cards activation that could have been used to help their strategy to specifically to try and counter THE CURSE, and you should always if possibly try and have your character card ready for that moment to try and still allow you a good curse usage. Also, people tend to see EVE and immediately plan to try and re-use some of the strongest cards repeatedly. But that’s just asking to be countered by someone else. Never undervalue just being able to re-use 3-4 cents over and over each turn. People are going to turn their heads on a dime or even a nickel being on top of the loot discard, but who is going to purposely try and counter a 4 cent card? They may think your just taking a pity-CURSE usage when your really making sure to get a steady coin income. THE CURSE is also one of the few effects in the game that allows you to put a monster event back on top of the deck. That’s something to keep an eye on. Finally, it may not be bad to use your start-of-turn-discard to put treasures in the discard pile as it’s much harder for people to try and cover the treasure discard as it usually requires someone to die to do so, which can allow you to filter the treasure deck for something really powerful to buy. It’s an already strong character that now will have the ability to have a couple more options available to them in each game.
submitted by crAzEfrEk999 to FourSouls [link] [comments]


2021.10.24 03:48 FrostwindLive What can i do with boxes like these?

What can i do with boxes like these? submitted by FrostwindLive to starcitizen [link] [comments]


2021.10.24 03:48 nevergear191919191 For this one can’t you say that C is correct too. Since if the antibiotic gene successfully recombines with plasmid then the bacteria would survive. And if not then the bacteria would die

For this one can’t you say that C is correct too. Since if the antibiotic gene successfully recombines with plasmid then the bacteria would survive. And if not then the bacteria would die submitted by nevergear191919191 to Immunology [link] [comments]


2021.10.24 03:48 drakonath WTS - Arc/Veilance

WTS
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Shipping ONLY in Canada. Pictures available upon request.
Thanks for looking!
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2021.10.24 03:48 naveen_reloaded Apple Is Selling A Polishing Cloth For Rs 1,900 And The Reactions Are Pure Gold

Apple Is Selling A Polishing Cloth For Rs 1,900 And The Reactions Are Pure Gold submitted by naveen_reloaded to india [link] [comments]


2021.10.24 03:48 EveeTheNotPokemon o u r h o o d i e o v e r l o r d

o u r h o o d i e o v e r l o r d submitted by EveeTheNotPokemon to StateHumans [link] [comments]


2021.10.24 03:48 GasBond Congratulations

New ATH 🎉🎉🎉
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2021.10.24 03:48 LowerExtension5773 🎃 On BSC now! Zilla Inu just launched and you dont want to miss it🎃

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If all of this sounds awesome to you, we have already begun as stated earlier we are LIVE but this is early for all of you fine people reading this text right now!
CMS is just the first paid marketing along a few pinned telegram groups, all else is ORGANIC GROWTH which is rare these days. I can not stress this enough, Join now or forever regret!
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3 BNB - initial market cap
10-12% slippage
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🐕Contract: 0xd3adc40a28d273caeab5a21b4fffb60873d92187
🐕Pancakeswap :https://pancakeswap.finance/swap?outputCurrency=0xd3adc40a28d273caeab5a21b4fffb60873d92187
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2021.10.24 03:48 blackobrown 35 [F4M] SFBayArea - Looking for a distraction from the routine

Just realized I was running behind success and not happiness. I'd say I'm moderately successful, I have got my sh*t together. I've sometime outside work now but idk what to do. Looking to start a new hobby and friends to explore new things in the area.
About me: Born and raised in India. Living in SF since 9years. 6ft and 250lbs (working of losing some pounds). Introvert. I watch a lot of movies and TV shows. I don't smoke, I drink socially and I don't do drugs. About you: Be honest and upfront about what you are upto. Single, smart, sane and local to bay area.
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submitted by blackobrown to R4R30Plus [link] [comments]


2021.10.24 03:48 RenTSmith Can the Creality CR6se be upgraded to enable dual extrusion?

I have looked as much as I know how to find guidance on upgrading my CR6se printers to enable dual extrusion but I haven't had much luck.
There seems to be some methods out there that can be applied to any 3d printer for the most part, however, they require a great deal of technical skills that I do not have.
Is there a method out there that is specific to the CR6se printers?
Appreciate any and all help!
submitted by RenTSmith to 3Dprinting [link] [comments]


2021.10.24 03:48 OhhSnappppp 天 启 四 骑 士

天 启 四 骑 士 submitted by OhhSnappppp to VtuberV8 [link] [comments]


2021.10.24 03:48 kiseraii someone at r/sewing told me you guys would like this too!

someone at sewing told me you guys would like this too! submitted by kiseraii to halloween [link] [comments]


2021.10.24 03:48 dprinbvnvbn 🐶ShibaDash launched PooCoin ADS, Applied for CoinGecko Fast Tracking 💎 Huge 6% Shiba Rewards 🔥 (Fair Launch, LP Locked for 1 Year) It’s the next DogeDash! 🚀

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Now on top of all this we also have a really neat buy-back staking feature we’re going to be implementing at launch. After every buy and sell, 2% of the transaction is sent to a wallet. This wallet keeps building, then at a desired amount, we stake the holdings of the wallet. After staking is finished we use these funds to purchase $ShibaDash in times of low volume or during dips. Then these tokens are reflected back to our holders. That is three separate ways we reward you for buying and being a loyal holder.

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Marketing Plan



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———

-Tokenomics



6% Base Rewards
This amount gets gets sent right back to our holders in the form of user-chosen rewards.

2% Liquidity
This amount gets sent right to our Liquidity Pool

2% For Marketing
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We have big plans here at ShibaDash rewards. The future plans for furthering our project is going to cost us money. These funds are strictly used to development the project further.

2% Staking Buy-Back
These are the funds that get staked, then used as a buyback function, then the bought tokens get reflected back to holders.


———


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🔒 Liquidity LOCKED Proof: https://mudra.website/?certificate=yes&type=0&lp=0x7ccf394b7bb872fbd22a46bcd48c4dcadddd1bb2]

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submitted by dprinbvnvbn to MarsEconomy [link] [comments]


2021.10.24 03:48 susuke4k [WDYWT] Twin stompers

[WDYWT] Twin stompers submitted by susuke4k to streetwear [link] [comments]


2021.10.24 03:48 Bethanny_Clarks Can I sit on your face?

submitted by Bethanny_Clarks to bootyshake [link] [comments]


2021.10.24 03:48 telex_bot Az egyetlen játékos, aki NFL-meccsen halt meg, nem a kemény játék áldozata lett

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2021.10.24 03:48 Daniele86 cartolina-aforisma-carlo-dossi-13

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2021.10.24 03:48 Which_Relationship68 Channel five

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2021.10.24 03:48 Morgan-992 CREATE UNIQUE AND DELICATE CUPCAKE DESIGN WITH EASE

CREATE UNIQUE AND DELICATE CUPCAKE DESIGN WITH EASE submitted by Morgan-992 to BestDealsOfTheDay_ [link] [comments]


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